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NecroMech®

Dark Fantasy Roleplaying in a Post-WWII Alternate History Setting

Dieselpunk style is a major component of the NecroMech game world. So for characters with a Tooth Graft from Othersider UX-170 (“Vampire”) that need to hide their deformity, one they are eagerly willing to endure to gain Necrovasculation, Rupture, and Hateful Harvest, a mask is in order. Perhaps something like this that the (cos)player could also wear to the game table!

NecroMechMask

Courtesy of http://www.dieselpunk.ro/

EnergyAdept

If you are an Energy Adept with Incendiary Touch who needs matches!

Based on art by Ástor Alexander.

Incendiary Touch (Tier 1) causes your hand to be wreathed with gently undulating wisps of red, green, or violet flames; the color reflective of your Morality: Red for Immoral, Green for Amoral, and Violet for Moral. Anyone you touch suffers a severe burn at the point of contact and it also simply allows you to set fire to things. The light cast by the flames can bring light to the darkness.
Concentration: Active, Interruptible
Life Energy cost: 10 per round.
Effect: Requires an Action check to touch the target. An attempt can be made to grasp the target at a -30% penalty. Your target suffers (d10 x Rank) points of burn damage per touch (one per round). If grasped then no Action check is required and subsequent damage is an automatic 10 per Rank. The target can attempt to break your grasp. Any intervening material reduces the damage per Rank (sustaining the damage instead): Cloth -2, Leather, -4, and other forms of Armor -8.

Santa

Santa’s new Little Helper concept from M.E.T.A./Jaguar lets the reindeer take a well-deserved break and sit back to enjoy a glass of eggnog! Merry Christmas!

SOE Bulletin: All Xmas frivolity aside, Jaguar in partnership with META, is working on radical new vehicle designs based around push configuration contra-rotating propeller systems.